~ Sylvie Collection ~

This collection contains most of my finished, publicly released games. If a game I made was publicly released but is not included here, it could mean:

- It was released recently and I just haven't added it to this yet.
- I released it, but I do not consider it a finished game. In 2011 I released some unfinished games on a small forum (which is now private and defunct); these games are not included. I might rerelease them in the future in some form. Some other examples are:
-- Battlemons (https://www.glorioustrainwrecks.com/node/1299)
-- Jump! Jump! Jump! (http://love-game.net/jump3)
-- Slimes Unfinished (https://www.glorioustrainwrecks.com/node/11011)
-- Sylvie's Maze World (http://love-game.net/maze?level=X, where X is one of the following: 0, 1, 2, 3, 4, 01)
- It is a collaborative project I worked on or contributed to, but I don't feel like I had enough creative control to call it a "Sylvie Game". This includes games like:
-- Base Attack Puzzle (http://vgperson.com/games/BAPuzzle.zip)
-- The Joogle Bros. (http://vgperson.com/games/JoogleFinal.zip)
-- Click the Clown: The Ultimate Collection: Director's Cut Edition (http://ludumdare.com/compo/2009/11/18/click-the-clown-the-ultimate-collection-directors-cut-edition/)
- I just don't want anyone to play it for some reason.
- I forgot that it exists.

The collection is currently divided into three volumes:

Volume 1 - Beginnings
For a long while I kind of just made games arbitrarily and infrequently, and only showed them to a handful of offline and online friends. This volume covers those games.

Volume 2 - Awakening
Eventually I started regularly participating in game jams, and released a lot of stuff that way, including the notorious "Cat Planet". This volume covers those games.

Volume 3 - Revival
Even more eventually, I made a website and started releasing enhanced web ports of some of my old games, and then started making lots of brand new web games. This volume covers the new games (the enhanced ports of old games are bundled in Volume 2).

Some technical notes:
- A lot of my older games (2014 and earlier) run in small windows with no upscaling. Usually you can press F4 to switch to fullscreen in these games, which should allow you to see things better. Unfortunately, they generally don't have more granular scaling options and I currently don't plan to go back and add such options due to the amount of effort involved.
- In some of my older games, clicking the X button on the window does not close the game for some reason. Also, some of my newer games have a borderless window with no close button. Usually either the Escape key or Alt+F4 will allow you to quit these games.
- Whether or not my games support gamepads varies. Games from 2017 or earlier uniformly don't. From 2018 on I started trying to implement gamepad support in some of my games, but I often didn't test it well enough and it ended up janky or broken. You can try it out if you want, but I recommend just playing most of the games on keyboard. I currently don't plan to go back and make sure gamepads work properly in all my games due to the amount of effort involved.